Course Details

Android App Development with Java SE for Beginners to Advanced Training

Android App Development

To walk in phase with the digital age the one thing that absolutely needed is the idea of technology and how they works. Even though many companies provide training on Android Development, most of the time they compromise the quality knowingly or unknowingly. Bit-Hexa Soft is undoubtedly the best company in the market by making sure, it delivers top notch course materials and training session including every class video.

What you will learn

  • Java Basics
    • Define the scope of variables
    • Define the structure of a Java class
    • Create executable Java applications with a main method
    • Import other Java packages to make them accessible in your code
  • Working With Java Data Types
    • Declare and initialize variables
    • Differentiate between object reference variables and primitive variables
    • Read or write to object fields
    • Explain an Object's Lifecycle (creation, "dereference" and garbage collection)
    • Call methods on objects
  • Using Operators and Decision Constructs
    • Use Java operators
    • Use parenthesis to override operator precedence
    • Test equality between Strings and other objects using == and equals ()
    • Create if and if/else constructs
    • Use a switch statement
  • Creating and Using Arrays
    • Declare, instantiate, initialize and use a one-dimensional array
    • Declare, instantiate, initialize and use multi-dimensional array
    • Declare and use an ArrayList
  • Using Loop
    • Create and use while loops
    • Create and use for loops
    • Create and use do/while loops
    • Compare loop constructs
    • Use break and continue
  • Working with Methods and Encapsulation
    • Create methods with arguments and return values
    • Apply the static keyword to methods and fields
    • Create an overloaded method
    • Differentiate between default and user defined constructors
    • Create and overload constructors
    • Apply access modifiers
    • Apply encapsulation principles to a class
    • Determine the effect upon object references and primitive values when they are passed into methods that change the values
  • Working with Inheritance
    • Implement inheritance
    • Develop code that demonstrates the use of polymorphism
    • Use super and this to access objects and constructors
    • Use abstract classes and interfaces
  • Handling Exceptions
    • Differentiate among checked exceptions, RuntimeExceptions and Errors
    • Create a try-catch block and determine how exceptions alter normal program flow
    • Describe what Exceptions are used for in Java
    • Invoke a method that throws an exception
    • Recognize common exception classes and categories
  • Java Class Design
    • Use access modifiers: private, protected, and public
    • Override methods
    • Overload constructors and methods
    • Use the instanceof operator and casting
    • Use virtual method invocation
    • Override the hashCode, equals, and toString methods from the Object class to improve the functionality of your class
    • Use package and import statements
  • Advanced Class Design
    • Identify when and how to apply abstract classes
    • Construct abstract Java classes and subclasses
    • Use the static and final keywords
    • Create top-level and nested classes
    • Use enumerated types
  • Generics and Collections
    • Create a generic class
    • Use the diamond for type inference
    • Analyze the interoperability of collections that use raw types and generic types
    • Use wrapper classes, autoboxing and unboxing
    • Create and use List, Set and Deque implementations
    • Create and use Map implementations
    • Use java.util.Comparator and java.lang.Comparable
    • Sort and search arrays and lists
    • String Processing
    • Search, parse and build strings (including Scanner, StringTokenizer, StringBuilder, String and Formatter)
    • Search, parse, and replace strings by using regular expressions, using expression patterns for matching limited to: . (dot), * (star), + (plus), ?, \d, \D, \s, \S, \w, \W, \b. \B, [], ().
    • Format strings using the formatting parameters: %b, %c, %d, %f, and %s in format strings.
  • Exceptions
    • Use throw and throws statements
    • Develop code that handles multiple Exception types in a single catch block
    • Develop code that uses try-with-resources statements
  • Getting Started with Android Programming
    • What is Android?
    • Obtaining the Required Tools
    • Creating Your First Android Application
    • Anatomy of an Android Application
  • Activities, Fragments, and Intents
    • Understanding Activities
    • Linking Activities Using Intents
    • Fragments
    • Calling Built-In Applications Using Intents
    • Displaying Notifications
  • Getting to Know the Android User Interface
    • Understanding the Components of a Screen
    • Adapting to Display Orientation
    • Managing Changes to Screen Orientation
    • Utilizing the Action Bar
    • Creating the User Interface Programmatically
    • Listening for UI Notifications
  • Designing Your User Interface with Views
    • Using Basic Views
    • Using Picker Views
    • Using List Views to Display Long Lists
    • Understanding Specialized Fragments
  • Displaying Pictures and Menus with Views
    • Using Image Views to Display Pictures
    • Using Menus with Views
    • Some Additional Views
  • Messaging & Phone Call
    • SMS Messaging
    • Sending E-mail
    • Make Phone Call
  • Downloading
    • Download images
  • WebView
    • Create Webview
    • Webview Controll
  • Data Persistence
    • Saving and Loading User Preferences
    • Persisting Data to Files
    • Creating and Using Databases
  • Database
    • Create MySQL DB
    • MySQL Query (Insert, Update, Delete, Data Show)
    • Firebase DB
    • Firebase Integration
  • API
    • Create API
    • Use your own API
    • Use diffrent API
    • Parse data from differnt API
  • Content Providers
    • Sharing Data in Android
    • Using a Content Provider
    • Creating Your Own Content Providers
    • Using the Content Provider
  • Threads
    • Create and use the Thread class and the Runnable interface
    • Manage and control thread lifecycle
    • Synchronize thread access to shared data
  • Location-Based Services
    • Displaying Maps
    • Set custom marker implementation in Maps
    • Getting Location Data
    • Distance Measurement of two place
  • Networking
    • Consuming Web Services Using HTTP
    • Consuming JSON Services
  • Developing Android Services
    • Creating Services
    • Establishing Communication between a Service and an Activity
    • Binding Activities to Services
    • Understanding Threading
  • Threads
    • Create and use the Thread class and the Runnable interface
    • Manage and control thread lifecycle
  • Publishing Android Applications
    • Preparing for Publishing
    • Deploying APK Files